Don’t be rude and show respect!

Be nice to each other and love what you have” These are the powerful words of In-na of the Ja’lina Torvis Panthers who passed away Saturday of July 16, 2016. As I think of her words I wonder why there is drama in Gor sometimes. After all Gor on SL is just a game. No more, no less. We are here for having fun and to forget our worries for a moment we might have in real life.

Do not get rude if another player does not do what you expect him/her  to do. Keep in mind that some people are old and some are very ill. Some are even given up by the doctors and all they the fun they have is being on Second Life Gor.

Some people are not very good with computers and  are not able to use all the functions of second life, simply because it is too complicated for them. Also keep in mind some  have bad internet connections and not state of the art computers.

Some think differently about how to play Gor than others. Nothing wrong with that as long as people are respectful to those who might have another view. It is no fun when you do your best for the Gor community and you get insulted on blogs and/or panther groups because your have a different opinion or view. Now the SL Gor community is shrinking we need each other more than before. You can make a wonderful Gor sim, but if you cannot interact with other Gor Sims it makes no sense. Because Gor is interesting because of its diversity (Cities, pygmies, pirates, panthers etc. etc.) Also be careful with banning Gor people, be tolerant with people who have another view how to play Gor on secondlife and be respectful.

Mariko Marchant, EN Sa’Jesuil and  editor Gazette of Gor


A change is needed

Gor has become rotten. The culture of our game has been spoiled, people are leaving the game in droves. Sims are closing up or changing to some other theme. Sims that remain are often empty.

We can blame this on metered combat. In many ways

A change is needed. Tell me, who REALLY reads the rules for a sim before entering? Not too many of us. They are too long and lengthy. Most of these ridiculous rules had to be created because of the meter, and because of the people that misuse it. The rules written are largely to protect the ego of the people who are better at click shooting, whether they are better because of a better Internet or a better computer or more practice time, they are simply better and this cannot be denied.

Those long winded rules are there to make sure that those people win, regardless of the strength of character, the strength of will, and especially the strength of their roles . Take time to read the rules, apply critical thinking and ask yourself why these rules are even needed when some people are clearly better than others at click fighting. Ego protection. Lets find a loop hole so we can help the super fighters avoid humiliation. Usually, the owner of the sim with the ego protective rules in place………wait for it…….ARE one of those super bows! Of course exceptions apply. Some people will blatantly cheat and do not deserve the satisfaction of winning. You know, people who continue to shoot from a bubble, run in binds, force crash your avatar, find a pose ball to sit on half way across the sim after they are bubbled.

The people with $3000 computers and major rigs deserve to win these fights and everybody knows it!!! How dare somebody use a speed enhancer or avatar displacer to offset the fact they are playing on a $40 laptop! Cheaters must die!! He cheated, because he bought A speed enhancer or some saw sort of aimer hud, for 300 lindens!! You should have to be forced to cheat the right way, and not get off so easily with 300 lindens. You should have to pay $3000 for a great computer to get away with gaining such an advantage. . You should have to have a great Internet, and a low ping and high FPS… And to be good in this game you should have to have gobs and gobs and gobs of time to practice and practice and practice at shooting, at weapon switching, setting up your buttons to switch, and even if you are a female slave throwing nothing but rocks, you should get to beat that male slaver with his $40 laptop and 300 Linden aimer HUD!

Many panther women tell me that they are saddened not many men come to their land to hunt them any longer, like the old days. This is because the meter has stripped men of their strength. Women now wield swords and spears at 40%, and have wrack effects, and defeat men more often than men defeat women.

This is no longer gor. It can still be fun, and especially for the women who have no interest in playing the weaker role. It can still be fun for the man who enjoys a woman to be stronger, but it is definitely not John Normans Gor.

It should not come as a surprise to us, because the maker of the Gorean meter is a woman and most of the sim owners in this game are women, however it has become ridiculous to see panthers running villages and standing guard outside the taverns of villages and towns. Of course these players in their Xena garb , are some of the best bows and swords in the game. They are just itching for you to start trouble so that they could put you in your non-Gorean place… Stupid male, you should not challenge me. I will release you! (so they dont have to roleplay you) but be smarter next time and do not challenge me! For I am a woman and hear me roar!…..”OK, Ill just Go to a btb sim where at least only the men are rewarded for better computers, fps, ping and practice time available.
Villages on the panther continents that are full of women and no men. Through no fault of the role players there, the meter has simply made it undesirable for a man to go will place where he is so often beaten by women. It is impossible for panther hunter or a slaver to to play the strength of their role when they find themselves in a bubble and binds all the time, with some Xena type panther standing over them telling them how stupid they are.
Mini map and the map and radar are another gigantic problem. How many times has some brave soul entered a village or camp, that would be full of residents and warriors, if it were to be considered realistic. They enter the camp or village knowing that there is old the one person in their because of the green dot on the map. Earlier in the day when the village was full they would not dare to enter. Why should they just be allowed to walk in there, and hunt for the person which they know has a worse computer or is a worse fighter, and then just drag him out of town like there’s no residents trying to stop them. Whistling Dixie. Granted, some people want to be taken like that and it is their game and they should be allowed to, but seriously, there was no risk taken. Would that same super hero go after that lone green dot if the dice held the secret to the final outcome? Without their 3000 dollar computer and gamer rules to protect them, would they be so brave?

Until a better meter comes along, I suggest you use dice in whole or in part to decide combat. With dice, you will not need 10 pages of rules. With dice, you can arrange the odds so women are weaker than men. This might actually be more fun because when women finally do take a man away they had to be shrewd and smart. Possibly using two or three friends to help, and it will be a stronger role-play for everybody when a man loses, because it would be more seldom and have more meaning…. Like Oh my God those women actually defeated Conan! Instead of ……… it is now, Ohhhhh the guy got captured again oh well Forrest Gump went to see the president.. No big deal another day another dollar.

With dice, the superhero vixen Xena’s, will have to shut their mouths and play their roles. They no longer will be talking smack like they are men, and Gor can be gor again.

With dice, the women who came to this game looking for a strong man can once again find him

With dice, the ego behind the $3000 computer will be silenced and that would be nice. I am certain there are many strong characters that have creative minds, that are on $40 laptops that would add a lot to this game if they could just speak up and not be shot down by 90 frames per second every time they spoke up.

With dice, it can be arranged so nobody could escape an empty camp with one green dot, without at least a chance of being captured by residents.

So much more can be done with dice that cannot be done with a meter, and the uncertainty and danger that we love, and the thrill of knowing you might be captured will not disappear, and I argue that dice would be equal to that of meter to combat in the fear and unknown department.

Another thing, you would no longer see people teleporting away from their capture. We know most of these teleporter people are teleporting because they are mad that they got beat. Do you think they would teleport away, if they lost a dice roll? Probably not, because it would not hurt their gamer ego. In defense of some of these teleporter type people, maybe the dude was just tired of getting beaten by slave girls with rocks, or panthers with 40% swords… Or panthers with wrist bracers that work just as effectively as full man shields, but were not visible on their body so you would not know they were there? All these little sneaky cheats that the weapon makers have created would all be erased by the dice.

Lastly, for the people that like to role-play more than having metered vulnerability, how often do you think someone would just come along and roll the dice for no reason whatsoever, other than to just release you or sail you…or tell you “not to challenge me again stupid male”…… Do you think somebody would want to come roll the dice against you just so they could sail you? GE gor is a joke, and I know it because I still play it.

DIce are the answer to everything I have mentioned above. Perhaps a dual system that incorporates dice into a metered combat fight, or dice alone. The game needs change before it dies completely.

Ricka Deerhunter

Vosk Sorp Bisque Soup

Waking up early to start her Morning Duties, the girl once was a Outlaw and now a slave prepares a meals that she hopes her new Mistresses will enjoy.. Though the shellfish was hard to find and normally enjoyed by the High Caste, the girl Petals was able to find the delicious fish from a traveling vendor, who happened to be docking his boat at the Docks. Looks all cute and innocent petals was about to get some of the divine shellfish and the Sailor was left happy. This is a tale to be heard another day……

While at the village market, Petals was about to use her charms and whits and her 5 fingers to gather the ingredients needed for the dish she had in mind.


Vosk Sorp
Bosk Milk (Aged to be Cream based)
Yellow Salt
Red Salt
Hot Peppers
Oils for cooking

Once back at the Camp the girl Petals, Gets everything ready to prepare the meal. First she cuts the Onions, carrots, Garlic cabbage, and the hot peppers.. She used her Bone Claws for cutting she the girl is not allowed to us any knives.

Next Petals finds a small metal like pan and puts 3 tablespoons of oil in it and places it over a burning fire. Being that she is with Panthers now, There are not stoves, so Petals had to use what resources she could get. Once hot enough Petals puts the cut ingredients into the pan. Though she saves some of the hot pepper and some onions to add for a garnish.

In another Pan Petals adds the Vosk Sorp and lets it cook over melted butter and a pitch of red salt until the shells turn almost red. This is important as the next step is needed to pull the juices from the Vosk Sorp. Petals takes the shell like fish and breaks the meat from the shells with her tiny slender hands. The meat is set to the side to be chopped.

Petals adds the sauteed ingredients and the Shells to a Pot filled with boiling water. She lets it sit for 25 minutes. While waiting Petals chops up the Vosk Sorp and set it aside to be cooled.

Once the Ingredients and the water merge with flavor. the girl Petals grains everything from the water leaving nothing but the flavored stock water. The girl throws the rest in a small barrel to be thrown out later.

Petals now adds half a cup of Kalaana and lets cook for 10 minutes. Once set the girl adds 3 Cups of the creamy thick Bosk Milk and lets cook for another 10 minutes. The base nows turns a Creamy lite reddish color (more pink)

Now the Girl adds the Chopped Sorp, Red and Yellow salt, chopped onions and the chopped peppers to the pot.. She lets the ingredients cook another 10 minutes.

Once finished the girl set everything aside and smiles at her dish and can not wait to serve the Huntresses this wonderful meal. Though a bid sad the girl herself can now have any of this meal, she is happy enough that everyone else can have.

The Places a lid of the pan to keep the meal fresh until served.

Petals (athena.ebbage)
Slave Sa’Jesuil tribe

Scripts to change doors to phantom mode and back

Most camps / forts are designed  for raid ratio 2:1. Without this ratio it is almost impossible to lockpick the doors /gates. So there are a lot a small groups, that cannot do raids / rescues, because they haven’t the numbers to have a reasonable chance.
Example: In a camp / fort  are 8 defenders. With a raid ratio 2:1,  the raiders need to have 14- 16 attackers. Most groups can’t bring in that many.

A solution could be to have open camps with raid ratio 1:1. The drawback of this solution is that when there are not good fighters role playing in the camp, they might be attacked over and over by combat  groups. With the risk they don’t want to role play in the camp anymore.

Most of the groups have put a lot of effort in building a nice camp / fort and they do not want to change the building. They want to keep the doors so less good fighters can roleplay in the camp and/or for raids  with the raid ratio 2:1.

A better solution is using scripts  to change the door to  phantom mode and back.
These scrips can be used for all doors including Kool door systems.

How to use these scripts?


Common setting for all the scripts:

All scripts have some common settings. The first is the channel, where the scripts are listening / sending messages. It strongly recommended to change this channel. You can use integers from −2147483648 to 2147483647.

For instance: Integer CHANNEL = 1234;

It is  strongly recommend to set a password

string  PASSWORD = “Some Secure Password”;

IMPORTANT: These values need to be the same in all scripts.

Phantom door listener.lsl

This script is intended for doors that we want to change to phantom and back. Simply place this script in the doors contents. You can to change the value of the ALPHA when the phantom is enabled (0.0 = full invisible, 0.5 = half visible, 1.0 = full visible).

IMPORTANT: Do not forget change the permissions of the script to no-modify.


Basically there are 3 basic options for the servers:

Server – phantom door (check the distance).lsl
Everyone can change the settings. This option is not recommended. You can also change the value of MAX_DISTANCE (Default is set to 3 meters), the COLOR_ENABLED and COLOR_DISABLED with the RGB (red, green, blue) values.

Server – phantom door (active group and the distance).lsl
Everyone, who is a member of a particular group can change the settings. This option is most likely for using the scripts. You can also change the value of MAX_DISTANCE (Default is set to 3 meters), the COLOR_ENABLED and COLOR_DISABLED with the RGB (red, green, blue) values. You need to set the Group of the prim to the group, that is allowed use this server.

Server – phantom door (HUD).lsl
Only they who own this HUD can to change the settings of the doors, This is also appropriate with a combination of the previous script. You can also change the value of the COLOR_ENABLED and COLOR_DISABLED with the RGB (red, green, blue) values. You can put this script inside some prim contents and then attach this prim like a HUD.

IMPORTANT: Do not forget to set the permissions  of the scripts to avoid security issues – Minimal No-Modify!

If you have any questions regarding these scripts feel free to contact inworld:
Fujin (Natoth resident)
Editing: Mariko Marchant

Freya – The Goddess of Love

reya The Goddess of Love

Freyja is the Goddess of love, but she is also associated with sex, lust, beauty, sorcery, fertility, gold, war and death. The name Freyja means “lady”, and can also be spelled Freya. She does not originate from the Aesir but she is from the Vanir, she and two other Gods were sent to the Aesir by the Vanir as a token of truce, in return, the Aesir also sent two Gods to the Vanir. Freya became an honorable member of the Aesir after the war between the Aesir and Vanir ended.
Freyja is the daughter of Njord and his sister Nerthus, and she has a twin brother named Freyr. Freyja is married to the God Odin, she has two children with Odin, their names are Hnoss and Gersimi. Some of the weekdays in our history originate from some of the Gods and Goddesses, and Freyja might be associated with the day Friday.
Freya is incredibly beautiful and she has many admirers, not just among the Gods and Goddesses but also among the dwarves and giants. She loves jewelry and other fine materials and she has quite often used her beauty to get the jewelry she desires. She has a big passion for poems and loves to sit and listen to songs for many hours. Freya has an unusual gift when she cries her tears turns into amber or gold.
Freya is living in Asgard (the home of the Gods), the name of her house is Sessrumnir and it is located by the field Fólkvangr which means “field of the host”, “people field” or “army field”. It is a place where half of the people who die in a battle go for the afterlife, while Odin will receive the other half. Freya is always given the first choice among the brave warriors after she had picked the ones she wanted, the rest are sent to Odin.
Freya loves to travel and she will sometimes take a ride in her chariot pulled by two black or gray cats. But she is also able to fly, by using her cloak of falcon feathers, which she willingly loans out to the other Gods and Goddesses in Asgard, when they need to fly to one of the worlds in a hurry. Freya also has a boar named Hildisvini “battle swine” which she rides when she is not using her cat-drawn chariot. It is also said to be Freya’s human lover, Ottar in disguise, and that is the reason why Loki consistently accuses her of being immoral by riding her lover in public.
may have survived to honor her.

Freyja is the Vanadis – the Lady of the Vanir. Her twin brother Freyr is the current Lord of Vanaheim and Alfheim both. Their parents, also twins, are Njordh, Lord of the Sea and his sister, most likely the Earth goddess Nerthus. The lore implies that Freyja was originally married to Freyr before the first war was fought between the Vanir and Aesir. At the end of the war when Freyja, Freyr and Njordh were fostered to the Aesir as hostages in exchange for Honir and Mimir, the Aesir declared the sibling marriages of the Vanir unlawful in Asgard, and arranged new marriages for each of them over time. Freyja’s husband among the Aesir is Odr, who has since been lost, his identity and provenance is a true mystery, although one of the most common UPGs is that Odr is or became Odin. Freyja’s daughters with Odr are the treasures, Hnoss and Gersemi. In modern practice, we have found that the Vanir recognise both marriages, and Freyja often acts loverly towards Freyr, regarding Gerd not only as sister-in-law, but also as sister-wife. Gerd is the lady of Alfheim, as Freyr’s consort, leaving Freyja as the primary ruler in Vanaheim, although she still shares those duties with her brother and parents.

Freyja is indeed a goddess of love and beauty, of sex and fertility. In my experience, love is her primary motivation, and a deep, abiding sense of the beauty of all things is the core of her nature. She encourages self-awareness and self-worth regarding our own beauty and sexuality, and may be anything from achingly gentle to forcefully dominant in showing people what they are worth. I have known her to require people to stand naked in front of a mirror, repeating compliments they can barely stand to say or hear, as she guides them word by word in the act of learning to admire themselves.
She can be called upon to help with fertility in humans and animals especially, as well as the fecundity of the land. Fertility is not a metaphor to Freyja – if you ask for her help with fertility, be very clear what you do and do not want. While human sexuality may be used to empower the land, to drive artistic creativity, to bring those who love each other closer together, or even just for sensual enjoyment, if you start heterosexual fertility magic with Freyja, be quite clear what your boundaries are with regards to pregnancy, and do not be surprised if she is disappointed at the need for barriers. She will respect any boundaries you set for your own body.
Freyja is associated with all female animals, especially domestic animals in heat or giving birth. She has several specific animal associations, as well, each of which illuminate some aspect of her power. Her falcon-feathered cloak allows the wearer to fly, usually in the form of a falcon, demonstrating Freyja’s connection with shape-shifting magic – an aspect of Seidhr trance magic. Loki often borrows her cloak when he needs to solve a problem for the Aesir. A pair of cats work together to draw her cart, proving her sovereignty as a goddess. Women of great wisdom suggest the names Bygul and Trjegul – “Bee-gold” and “Tree-Gold” – for Freyja’s cats, to honor her connections with honey and amber.

* One of Freyja’s titles is “Mare of the Vanir”, giving her a connection with horses, and emphasizing her role as a fertility goddess.

* The Vanir in general are connected with swine, and Freyja is no exception; one of her kennings is “Syr”, meaning “sow”, and she is sometimes depicted riding a boar named Hildisvíni. Swine are also strong fertility symbols.

Freyja’s power and beauty are symbolized most strongly by the necklace Brisingamen. The four dwarven smiths, the Brising brothers, forged a golden necklace of unsurpassed beauty, which Freyja could not bear to let pass from her grasp. She offered them every object of value she could think of in exchange, but they wanted only service – a night in her bed for each of them. Some interpretations describe her acceptance of these terms as compelled by temptation despite the dwarves being hideous creatures. They describe it as infidelity to Odin, and many surmise that this infidelity is why he went away, leaving Freyja to wander the worlds weeping tears that turned to gold when they touched the land, and amber when they touched water.

I do not believe Odr left in a jealous fit over Freyja’s sexuality, nor do I believe Freyja scoffed at the Brisings’ request. I believe Freyja accepted their terms with aplomb and showed the dwarves their own beauty, and that doing so was well within her rights, as her husband Odin must have known. She traded for her beautiful golden necklace of power fairly, and in doing so gave us a model for appreciating the value of our own abilities and attributes.

Ecstasy Zenfold, Shaman of Sa’Jesuil